Greetings

Welcome to my website. My nickname is RatcheT2498, but some people call me ratchetnumbers and I thought that'd be a better name for a website since imo numbers look ugly as parts of urls. I'm a university student studying computer science, I enjoy coding, low-level things, retro homebrew, gamedev and loads of other things. I'll hopefully be posting things like tools I make or other projects here as time will go on.

Sorry about the state of this website, it's pretty barren and sad looking, but I don't have the time to invest in making it look nicer right now :/

Tools

Sega Genesis VDP Register/VRAM Allocation Viewer

Made this because I was a bit confused on how the Sega Genesis VRAM actually works and how its registers are structured and thought visualizing it might be helpful. Hopefully the values are correct, haven't actually tested its outputs in practice (other than comparing with segaretro.org).

Misc. Things

Level Editor codes for Crash Bandicoot: The Wrath of Cortex

Crash Bandicoot: The Wrath of Cortex, released around 2001, includes a built-in level editor that the developers used during production. They disabled it for their outgoing builds of the game, including all versions of retail and even for demos, and yet all of the code for the editor still lurks inside. LXShadow originally figured out how to enable this editor, creating a set of cheat codes that lead to this priceless relic of this game's history to once again see the light of day. This was very many years ago, however, and since then a few interesting builds of the game have been uncovered, holding many interesting secrets. LXShadow has either disappeared or I just don't know about the goings-on in the community; nonetheless, I've managed to reverse-engineer most of his cheats and modify them to work on other versions of the game, mainly the E3 demo (which is the oldest build we currently have).